#pragma once

#include "e2d/core/Entity.h"
#include "e2d/core/impl/components.h"
#include "e2d/imgui/Editor.h"

namespace e2d
{
	namespace impl
	{
		struct  Editor : public e2d::BasicEditor
		{
            FXCC_TREE_EDIT;

			bool TryTreeEditEntity(e2d::Entity* entity);


		};
	}
};